• Intelligent Systems

Flexible Human Computer Interfacing Device

PI: Hideaki NII, Yuichiro KATSUMOTO, Masahiko INAKAGE

Opportunity

As the world continues on its rapid digitalisation trajectory, the demand for computer hardware and peripherals is also growing. This growth is further fuelled by consumers’ growing appetites for entertainment products with better graphics quality, and PC games that offer better gaming experience. Resultantly, the market for computer peripherals, which stands at over US$1.2 billion in 2021, is expected to grow at a CAGR of 4.9% to reach US$1.48 billion in 2025.

Currently, human computer interaction typically takes place through devices such as computer mouse and keyboard, or tablet and stylus. However, as functional as these hardware are, they limit the software manufacturers’ ability in creating unique user experiences. Hence software manufacturers are constantly on the lookout for hardware that can improve user experience.

Seeing the opportunity, the present invention-a human computer interface device-seeks to demonstrate how its innovative form can be applied to diverse applications.

Technology

The novel user interface input device performs the same function as a mouse, or a game controller. But instead of taking a fixed form/shape, it is made of small panels interconnected to one another with small vertical and horizontal hinges. This construct allows it to be laid flat on the surface or be rigid as a stick when engaged. The hardware can also assume other shapes, depending on the requirement of the on-screen application.

The flexibility of the hardware enables it to work in synergy with the application it is used with-enhancing the user-friendliness of the software and improving the overall user experience. For example, when straight and rigid, it can be used as a sword in gameplay to offer a more interactive and realistic experience. Additionally, a small servomotor with a switch can be installed to automatically alter flexibility and make it more user-friendly.

Document Status

Download

Technology Readiness Level (TRL)

4

Minimal Viable Product built in laboratory

Applications & Advantages

  • 01

    It is flexible and can change its shape to work in synergy with applications

  • 02

    Opportunities for use as a gaming hardware accessory and/or editing tool for text and audiovisual editing software

  • 03

    Besides neat presentation and ease of use, more features can be added for more varied applications

  • 04

    Offers a unique experience that taps into fast-growing software and gaming industries